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  • 英語(yǔ)翻譯

    英語(yǔ)翻譯
    會(huì)展是什么,會(huì)展是“不冒煙的工廠”,是無(wú)污染的綠色產(chǎn)業(yè),改革開放30多年來(lái),我國(guó)會(huì)展業(yè)從小到大,在各大城市發(fā)展速度不斷加快,行業(yè)經(jīng)濟(jì)效益逐年攀升,成為各地經(jīng)濟(jì)發(fā)展的助推器和新亮點(diǎn).會(huì)展業(yè)發(fā)展迅猛,伴隨而來(lái)是各種問(wèn)題,會(huì)展業(yè)應(yīng)該向?yàn)閲?guó)際化、專業(yè)化、規(guī)?;吞厣梅较虬l(fā)展;會(huì)展太注重宣傳的效果,忽略了會(huì)展本身的意義,給消費(fèi)者的感受和體驗(yàn);會(huì)展從業(yè)人員過(guò)多的展示自有品牌,讓消費(fèi)者沒(méi)有從內(nèi)心里認(rèn)可這個(gè)商品,要和消費(fèi)者更多的互動(dòng),讓消費(fèi)者從購(gòu)買到認(rèn)可再到可以幫助企業(yè)宣傳.這樣那樣的影響,使得會(huì)展業(yè)的發(fā)展有了一定的瓶頸.因此,對(duì)會(huì)展業(yè)中的互動(dòng)與體驗(yàn)的研究具有重要理論和現(xiàn)實(shí)意義.本文以會(huì)展中的互動(dòng)體驗(yàn)區(qū)為研究對(duì)象,概述了互動(dòng)體驗(yàn)區(qū)在會(huì)展業(yè)中的基本情況,分析了如何讓互動(dòng)體驗(yàn)區(qū)在商品展示中能更好的融合,在借鑒許多經(jīng)驗(yàn)的基礎(chǔ)上,提出了互動(dòng)式體驗(yàn)區(qū)存在的問(wèn)題和解決對(duì)策及其建議.
    關(guān)鍵詞:會(huì)展;會(huì)展業(yè)的發(fā)展;消費(fèi)者;互動(dòng)與體驗(yàn)區(qū)
    要用我自己就可以翻譯,希望有人能幫我認(rèn)真翻譯一下,
    英語(yǔ)人氣:900 ℃時(shí)間:2020-02-04 09:03:54
    優(yōu)質(zhì)解答
    What is exhibition? Exhibition is an industry without smoke stacks, a non-polluting green industry.With China's reform in the last 30 plus years, exhibitions have grown from small to large scale.Economic benefits of exhibitions have increased year over year in all large cities, and have promoted and highlighted local economic development.But problems also arose with the rapid expansion of exhibitoin-related industries.Exhibitions need to be more globally minded, more professional, more scaleable and more focused.Instead, exhibition planners pay too much attention on promotion, but neglected to create good experience for their customers.Exhibition promoters show off their own brands without generating buy-in from their customers.There needs to be more interactions with the customers, and to move the consumers from merely buyers to promoting partners.These issues have caused bottleneck for the growth of exhibition industry.Research into interactive experience within exhibition industry therefore has important theoretical and practical signifiance.This article is a research of the interactive experience areas of exhibitions, describing their current situations and analyzing best practices of integrating interactive experience areas within the exhibitions.Basing on experiences, this article lists problems, solutions and recommendations with regards to interactive experience areas.
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